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Great History Teacher
Thanks! I try. Had my students play a simulation game today in which each group had different resources that they had to trade in order to create technologies, including tokens of sulfur, charcoal, and saltpeter. They could use set numbers of tokens representing iron, wood, and hemp to "craft" handgonnes and arquebuses to give them advantages over other groups. Having the video for them as an image of matchlocks in action gave them an understanding of how multiple materials have to be traded or otherwise sourced in order to combine said resources to develop even relatively simple (compared to modern arms) tech like early muskets. Occasionally, teaching is fun, like in these cases where I can share my love of muzzleloading and history with them, even if I can demonstrate in person or take them shooting.
 
Thanks! I try. Had my students play a simulation game today in which each group had different resources that they had to trade in order to create technologies, including tokens of sulfur, charcoal, and saltpeter. They could use set numbers of tokens representing iron, wood, and hemp to "craft" handgonnes and arquebuses to give them advantages over other groups. Having the video for them as an image of matchlocks in action gave them an understanding of how multiple materials have to be traded or otherwise sourced in order to combine said resources to develop even relatively simple (compared to modern arms) tech like early muskets. Occasionally, teaching is fun, like in these cases where I can share my love of muzzleloading and history with them, even if I can demonstrate in person or take them shooting.
If you don’t already know about it, look up Europa Universalis IV. It’s a very complicated strategy game that takes place from 1444-1820.
 
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