fohjimmy
32 Cal
This might be a slightly strange one... I used to be a target shooter many, many years ago and enjoyed the process of zeroing and building range cards immensely. I havent shot for a long time but have recently been playing a PC game based around the US Civil War. I have become somewhat fascinated by the ballistics aspect and i am trying to go through a process of building range cards for rifles like the springfield 1861 and 1853 Enfield etc.
This has been tricky for a number of reasons.
a) I can see where shots land but i have had to reverse engineer target size from the fixed reference dimensions of a rifle.
b) There is no way to ensure the equivalent of a "rested" shot and results are very prone to shooter error.
c) Group sizes become larger than the target at distances beyond 130 yards.
d) While the rifles are based on real world equivalents there is no way to know if the weapon's ammunition or ballistic characteristics are "real world".
e) I have no velocity for the minie ball (except realworld guesstimates which may not be used in the simulation).
I would really like to find out the trajectories of the projectiles from 0-500yards as the main goal.
I have been trying to muddle my way through collecting data and using group calculators to generate the below and seeing if i can find correlations by using big enough groups. I have been looking at online ballistics calculators without much success too. The closest i have come is by calculating the vertical offset of the mean radius of 100 shot groups (to hopefully average out the terrible shooter accuracy). I'm not sure if this can then allow extrapolation out to longer distances...
I was wondering if anyone had any ideas or methods for calculating this based on the limited information available. My maths and ballistics was pretty poor to start and is now very rusty! Apologies if this is inappropriate for this forum (not being real world) but it has tickled me and i wonder if it might tickle anyone else...
This has been tricky for a number of reasons.
a) I can see where shots land but i have had to reverse engineer target size from the fixed reference dimensions of a rifle.
b) There is no way to ensure the equivalent of a "rested" shot and results are very prone to shooter error.
c) Group sizes become larger than the target at distances beyond 130 yards.
d) While the rifles are based on real world equivalents there is no way to know if the weapon's ammunition or ballistic characteristics are "real world".
e) I have no velocity for the minie ball (except realworld guesstimates which may not be used in the simulation).
I would really like to find out the trajectories of the projectiles from 0-500yards as the main goal.
I have been trying to muddle my way through collecting data and using group calculators to generate the below and seeing if i can find correlations by using big enough groups. I have been looking at online ballistics calculators without much success too. The closest i have come is by calculating the vertical offset of the mean radius of 100 shot groups (to hopefully average out the terrible shooter accuracy). I'm not sure if this can then allow extrapolation out to longer distances...
Distance (yards) | Shots fired | Group Height (in) | Group Width (in) | Area (in2) | CTC (in) | Mean radius (in) | Offset (vert) in. | MOA CTC | MOA MR | |
1853 | 22 | 80 | 9.5 | 9.5 | 90 | 11 | 3 | 1.6 | 47.5 | 13 |
1853 | 38 | 100 | 16 | 14.5 | 232 | 18 | 5 | 1 | 45 | 12 |
1853 | 68 | 100 | 27.5 | 30 | 825 | 30 | 10 | 1.1 | 43 | 14 |
1853 | 128 | 100 | 46 | 47 | 2162 | 60 | 17 | -11 | 45 | 13 |
I was wondering if anyone had any ideas or methods for calculating this based on the limited information available. My maths and ballistics was pretty poor to start and is now very rusty! Apologies if this is inappropriate for this forum (not being real world) but it has tickled me and i wonder if it might tickle anyone else...
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