- Joined
- May 6, 2014
- Messages
- 17,422
- Reaction score
- 16,408
Zonie said:If the velocity of the ball is higher, it will remain in the barrel for less time than it would if the velocity is lower.
That gives less time for the barrel to rise before the ball reaches the muzzle.
That will sometimes cause the shot to hit lower even though the velocity was higher.
The increase in recoil of the higher velocity shot and greater barrel rise that goes along with it may or may not over ride this "time in the barrel" difference so it is difficult to predict which will have the greatest effect.
One thing that can be predicted is, pistols are much more likely for this cause and effect to be noted than larger and heavier rifles.
The individuals
Hi Zonie,
I won't disagree that a higher velocity/higher energy ball will cause the barrel to rise more in human hands because of the higher recoil energy. This is counter balanced to a degree by less time in the barrel, as you wrote, though I also am unsure as to how much.
However, the places I first learned of higher velocity/energy rounds hitting lower on target were from using Ransom Rests bolted down on concrete pillars for pistols and especially in an extremely costly machine rests (also bolted down on concrete pillars) that held Service and Sniper Rifles for accuracy testing. Though the devices were bolted down, they did allow recoil energy to "bleed off" in different ways.
The rifle test "racks," or machine rests, had a strap that kept the barrel from rising. The recoil energy was absorbed/bled off by primarily an extremely heavy rest and also because the rest traveled on a slightly inclined precision guide rail system.
Where the higher velocity rounds hit lower on target were at distances where the projectile/s were still rising in their arcs of travel. This also happens with ML projectiles, even though the balls/projectiles are normally larger/heavier and at lower velocities.
Now, if the distance to the target w/either type of gun, is at the point where the projectile is falling below its highest point in the arc, then higher velocity rounds will hit higher on the target because they don't fall as quickly. This is why we describe higher velocity rounds as "flatter shooting" throughout the length of their arc, but especially after they go past their highest point in their arc of travel.
So, depending at what point the target is placed in a projectile's flight path, the higher velocity projectile will hit lower or higher on the target. This is true for both ML and modern guns.
Gus